Hi, I’m using Motion Warping Plugin to have my Ai attacks End at desired location. However when the warp location is clipping or behind the wall it teleports my enemy to random locations. Does anyone know what might cause it? When using root motion from animation it works normally and Enemy stops at wall, only when motion warping is enabled then this stuff happens
Probably some calculation errors.
Motion warping - originally - was only the system which sets foot movement to be shorter or longer depending on character movement speed.
If someone made something else and called it the same thing, then shurgs. You’d have to ask them.
If this is the same system - well it doesn’t work on quadrupeds.
It’s always been based on adjusting the animation step gate based on left and right foot IK bones to speed ratio…
Hi, it’s the Unreal Engine official plugin called MOtion Warping it is still unfortunately in experimental. It does work when not colliding with anything. So I assume it has to do with CharacterMovement correction maybe?