Not sure if I don’t understand something with the motion warping, but this seems like a bug.
These 3 actors are playing the exact same animation at the same time, using the same sync point. They are at different locations in the scene. 2 of them have the same rotation. The 3rd one has a different rotation. The end result is that the guy with rotation has inconsistent motion warping. He fails to hit the target, and ends up in a different location as well. This suggests that there is an aspect of the motion warping dealing with rotation that messes up the results you get from the motion warp action. The degree of error seems to be proportional to how much rotation correction needs to be performed. The 2 guys already aligned to the rotation of the target are superimposed on each other, but as soon as you start adjusting the initial rotation of any of them, they don’t hit their mark.
The expectation I think is that it doesn’t matter what the initial state of an actor is, motion warping hits a transform target by the time that warp window ends, and the remaining playback of that animation should basically be identical for these 3.
Am I missing something or is this a bug? @LDelayen