Hello everyone!
My first post here and rather new to unreal!
I’m currently trying out some climbing with the help of the motion warping plugin. I have managed to get the character to motion warp rather nicely on top of non-moving objects but that is here my question comes:
I have done some testing by just updating the warp motion transform to move along with the moving platform but I’m not sure how to feed it correctly in to the “Add or Update Motion Warp”-node. But dependent on how I do it it just either 1) ignore that the transform is moving and climb the initial point (which I assume is that I don’t feed the new transform into the Motion warp update correctly) or 2) the character is motion warped all over the place (looks like rubber-banding but all over the place and not only between the calculated transforms).
So before I invest too much time in something impossible:
Has anyone managed to motion warp correctly upon moving objects, for example a moving platform?
I saw that in the answers and questions on the YT-video (unreal inside, Motion Warping and Full-Body IK | Inside Unreal - YouTube) they say that it is not supported as of now but it sounds there are way to test around it.
Also, that was a year ago and now if you split the warp target pin, there is a bool which is described to allow the motion target transform to be updated (Add or Update Warp Target from Component | Unreal Engine Documentation).
I have looked into ALS and see they use a time line etc, but would be cool to get it to work with motion warping
Thank you so much in advance!