Plenty of progress but not a whole lot to show at the moment. A lot of it is internal / performance / utility related.
- Very effective implementation of pose culling for optimization (Only searchs 2.5% - 10% of the poses in the database now) no longer only brute force.
- Runtime & pre-process mirroring for extra animation coverage
- Working on motion matched blend spaces
- Numerous bug fixes and stability improvements.
At this point, I’m pretty much on a war path to get all the release features done. There’s always a lot of work involved in the last 20%.
A bit busy at the moment with various things but I might put out a video relatively soon on the status.