I’d like to introduce my plugin project ‘Motion Symphony’, a full suite of motion matching & pose matching tools for Unreal Engine 4. This is not a copy paste of previous attempts. It is my own original implementation based on my previous work on ‘Motion Matching for Unity’](Motion Matching for Unity: Samurai Trailer - YouTube).
‘Motion Symphony’ is intended to be more than continuous motion matching. It is a suite of tools to use in Animation Blueprints relating to the concepts of matching poses and motion. It isn’t intended to take over your character or be a rigid black box. It is designed to be flexible and extend your capability to make realistic character animations and balance that with gameplay responsiveness.
This is still early in development so there is not too much more I can say regarding final feature set. However, I now have the ‘core’ implemented (ported) to a point where it is worth showing.
F.A.Q](Motion Symphony [UE4] - F.A.Q - Google Docs)
*Again please note that this is still an early implementation, in particular the root motion here isn’t fully implemented yet.
**All animations shown here and more will come packaged with the asset when released