Motion Matching, turn in place, sliding feet,

I have setup using motion matching plugin (not whole project, as i rather learn than copy/paste).
I need my bot/npc to walk inside box, stop, and precisely orient self, for next anim to play).

This is AI phase to precisely park for smart object to take over and for eg. sit on chair (and not next to it).

And i have two issues:

  • bot feet are sliding (yes i can match speed to anim, but when it slows down they slide. PErfect solution would be set walk speed to 200 or so. Then drive actual walk speed from root motion anim for walk
  • when turning it just slides feet. Probably same thing as above, how do i use root animation for turning instead of changing ai controller desired rotation.

I hope there is setting (checkbox) for it somewhere and i just missed it.

Also different problem:

I have for eg female walk animation, and sitting (from “lets have a sit” package). And there is no transition animation that fits. Can i somehow blend those two states in unreal (they are similar, but not perfect, there is always glitch in matrix).