Motion Matching Trajectory in flying movement mode


So my issue currently is my trajectory not matching the character’s movement, thus affecting the pose search database and getting unexpected results. The red line in the image is what the actual movement will be, but the debug trajectory shows an arc as if the character was falling rather than in the Flying Movement mode. Does anyone know how to affect the trajectory component and change it depending on movement mode?

I have no idea how to fix it, but it seems there is some gravity on the movement prediction trajectory, so it’s looking to find a way to go down to the floor.
Right now, not finding any samples of motion matching with flying I’m thinking of using the motion matching while on the floor and the traditional fly system while in the air.
But if you solve it I would love to see your results!