Motion matching problem when move camera

Hi everyone! I decided to explore motion matching for use in my project. I took animations and a skeleton from GASP. I set up several PSDs, and also made a choice through the Chooser table based on the character’s speed. Everything seems to be working fine, but if I start moving the camera while I’m moving sideways or backwards, the animation behaves similarly (Shown in the attached video). What could be wrong?

I solved the problem by changing the Max Controller Yaw Rate parameter to 0 in the TrajectoryData.