Hello, I am trying to use the Animation Sample as a backbone for my project and I’m running into problems with motion matching. I have converted the Traversal aspect into c++ using https://dev.azure.com/mbw91/_git/Game%20Animation%20Sample%20CPP to help me along the way. Currently I am having an issue where when traversing an obstacle in the ‘south’ or ‘east’ direction, the start time is always set to 0s. But if I traverse under the exact same conditions but in the ‘north’ or ‘west’ direction, I get the appropriate start time for a smooth animation. I haven’t modified the sandbox characters animation blueprint too much, just swapping in my characters movement and character bp in for the UEFN one. I also recreated the traversal animation chooser to accept my c++ enums instead of the sample’s blueprint enums.