I’ve been following this official documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine
I got to this paragraph:
“Then, expand the Collected Bones property and add an array element using (+) Add for each bone in your character’s skeleton that you would like to sample. The Bones defined in this property will be sampled when the Pose History and Motion Matching nodes query the Trajectory when making animation selections.”
The picture in the documentation does not depict any such property, nor am I able to find any such property in the side panel. Am I doing something wrong ?