Motion Matching Character No Longer Rotates with Movement – Help Needed!

Hello everyone!

I’m working on a project using the Motion Matching template for my main character, and everything was running smoothly until recently. Suddenly, my character stopped facing the direction of movement – they’re now locked facing forward, no matter which way I go. I’ve gone through all the settings and compared them to the default CBP_SandboxCharacter from the Motion Matching template, and everything seems identical, yet the issue persists.

Has anyone experienced something similar with Motion Matching or have any ideas on what might be causing this? I’d appreciate any insights or troubleshooting tips!

Thanks in advance for the help!

Fixed it!

The issue was that I had accidentally deleted the “Parent Tick” node connected to the Event Tick in my custom character blueprint. To restore it, simply right-click on “Event Tick,” select “Add Call to Parent Function,” and connect everything. Make sure to link the Delta Seconds and the output to the input. Once that’s done, your character should return to normal behavior!

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