Motion Designer Animated Mesh Within Cloner query

Hi
I’ve started using the Motion Design plugin and I’m trying to attach an animated sprite to the cloner- but the animation does not play properly in the sequencer.
Everything within the effector is fine but my meshes within the cloner array are static after adding the animated skeleton mesh but they are not animated.
I have the animated skeleton mesh along with my audio in the sequencer as you would normally.

Is there a possibility of someone showing a flow to enable animated meshes to react to audio within the effector of the Motion Design plugin, or am I missing something really obvious?

Please help I’m a musician, not a coder :slight_smile:

I kinda have an idea of what you want to do, and to what I understand seems like what you’re trying to do might not be fully supported at the moment.
Do you mind sharing visual examples to have a clearer picture on what you want to achieve?