I want to spawn one object in my Motion Design Cloner Per Vertices on the Mesh object.
My target mesh (for testing) has 287 vertices, but when I put the cloner into Mesh, sample this actor and set the count to 287. There are clearly vertices missing.
It’s not till I get to 2000-ish count that there are no longer patches. But this causes an issue when I apply random rotations, etc to points, where they are multiple stacked on top.