im finding a SVG file doesnt like to stay where i tell it when rendering. Also when i hit save on lvl seq it jumps around. yet if i add a UE shape it stays. thoughts?
I suspect this could be related to Sequencer doing a “Restore State”.
If you close out the Sequencer tab, or add a new sequence and select that, does it jump around like you are seeing when you’re saving?
If so it means the “Restore State” is actually the issue. Sequencer stores the first value of the property as it encounters it for the first time and begins treating it as the “initial state”. Whenever you save or select another sequence it will trigger that restore and set the property to that initial state value.
To solve this you would need to know which value you want to have as the initial state. Either select a new sequence or close the sequencer tab and set the value of the property to that value you want as the initial state.
Save the level, and now if you go back to your original sequence it should no longer restore to an undesired value.
thanks for the reply.
I found if i selected the bake as blueprint option instead of split svg it doesnt do it.
doesnt give me option to delete parts i dont want but least it didnt jump around
Will definitely investigate your theory
much appreciated