Motion controls to puppet hand IK bones?

Yup, everything was done in the character BP and the animation BP.

Here’s the right hand stuff from the character BP. For testing purposes, I am only using IK when trigger is pressed so you can ignore that part. The value of 155 I’m adding to Z in the transform is because that’s the distance from the floor to the scene component at the head where the motion controls are under. This is b/c Vive seated mode takes 0,0,0 from camera location for HMD but still takes floor real-life floor reference for motion control.


In the animation BP I am getting the alphas and transforms via cast and setting them to the animationBP variables seen in the screenshot.