Motion controls to puppet hand IK bones?

Finally making some progress with this. I hit a major roadblock because the location and rotation values I was pulling from the motion controllers were not matching up with the values I needed in my IK transforms but I finally got it worked out.

For the location, Z was an easy one to determine the offset. With the motion controller components in a scene component placed at the head, I just had to figure out the distance from the scene component to the floor and add that to the Z. X and Y stumped me for a better part of the night but I finally solved the puzzle. The offset ended up being X=Y and Y(-1)=X.

Of course, it would be too easy if the same formula worked for the rotator, lol. This one required a negative offset for X/Y on the right controller with 90 added to Z and the left control had no change to X/Y with a -90 added to Z.

I already shutdown the project but I’ll grab some screenshots of this info if anyone needs it. Next step, finger controls.