Motion controller vibration

Are you using the latest version of SteamVR? What is the timing of that then I am still getting crashes when using 0.015 seconds?

Also tested 4.10.4 now, no crash but I could not really go back to 4.10 due to the performance and other enhancements made :confused:

Downloaded editor symbols to see if it helps with debugging, now got an actual call stack:



Access violation - code c0000005 (first/second chance not available)

UE4Editor_SteamController!FSteamController::UpdateVibration()
UE4Editor_Core!FWindowsApplication::SetForceFeedbackChannelValues() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1835]
UE4Editor_Engine!APlayerController::ProcessForceFeedbackAndHaptics() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\playercontroller.cpp:3657]
UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\playercontroller.cpp:3878]
UE4Editor_Engine!APlayerController::PlayerTick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\playercontroller.cpp:1980]
UE4Editor_Engine!APlayerController::TickActor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\playercontroller.cpp:3954]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\actor.cpp:110]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private	icktaskmanager.cpp:228]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async	askgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async	askgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async	askgraph.cpp:526]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async	askgraph.cpp:1534]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private	icktaskmanager.cpp:486]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private	icktaskmanager.cpp:1373]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:702]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:1187]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1356]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2640]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll


FIX: Edited enabled plugins and this fixed the crashing: disabled Steam controller(not enabled by default), Oculus input and a whole bunch of other things.