Motion Blur to UMG widgets!?

Hello, everyone!

I wonder if there is a way to blur Widget assets (images) while UI animation is playing. Some kind of motion blur (not radial). Maybe somebody faced to this problem or maybe even solve that.

Not with build in methods, you can do something with UI material but it’s quite limited. One of biggest limitations of Slate and effectively UMG is lack of support of post processing and lack of support to sample gameplay render, so you be limited to texture sampling. Blur it self is one of harder things to do in material editor as it require multiple sampling and there no loop feature, you could try to do something with custom code node.

There build in blur effect that is hard coded to Slate and cna be applied with blur widget, but i don’t think it supports uneven sampling to create motion blur

Thanks for quick answer.