Hello,
I am trying to enable motion blur for my racing game but no matter what I do it is not working. I have it enabled in the project settings and have a post process volume with it enabled with infinite bounds enabled. I made a default project and it seems to work in that but not in the project I am working in. I have checked settings between both and they are identical. Any suggestions on how I can fix?
Hello there @Freakstagram!
Since the setup works in an empty project, it means that something in your current project is different, and not apparent in parameters or settings. Let’s try the following:
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Since you are working on a racing game, you most likely have a camera component override, different from the one in the default project. Please make sure that Motion Blur is enabled inside said component.
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Next thing to check, is hidden values. Open the console and set the value for r.MotionBlurQuality to at least 4, ensure that r.DefaultFeature.MotionBlur is set to True, and that r.MotionBlur.Max is set to 1.
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Finally, check your AA settings, and switch your current anti aliasing method to either TSR or TAA.
Hello,
Thanks for the response. I have checked all those things and it still isn’t working.