how can i package without let others steals my assets
Hi MuhammadMadi,
We’re going to need a little more information to address this issue. Since you did not specify for which platform you’re packaging, I am going to assume you’re meaning for mobile. When you package your project for shipping as either an apk or an ipa, they cannot be unpacked like a zip file in the same way that a project packaged for development (with easily accessible debugging files) can be. This makes it difficult for anyone to get into your project and lift assets. Does this answer your question?
Thanks much!
no actually for Windows
Hi MuhammadMadi,
I still need more information before I can help you. How would someone be able to steal your assets in a Windows package? How would you distribute the package to give someone else access to it?
no i just Packaged my game (windows 32)
. when i open the folder i see all my content and all assets even the BPs its look like the same of project files and an exe file to excute
Well, again I will ask you how you plan to distribute your project so that someone would theoretically have access to the same files as you? Say for instance you were going to distribute your game through IndieCity, they would need parts of your package in order to distribute it (I have included their needed specifications as an example), but the game buying public would not have access to it. There’s not much more that can be done to secure your project from inside Unreal Editor, however, what you do with your project when it is packaged is what makes the difference. Basically, don’t let someone have your packaged project without your permission.
i thought there’s is way to do package like the android so no one can get my work
Try packaging your project for shipping and see if that satisfies your security needs. Please see this documentation for instructions.
i packaged it as shipping and i checked use pak file
it package and store my content to .pak file now i thinks no one can get the assetes