Most robust way to import assets without meshes delinked from their materials, which are themselves delinked from Textures?? Tried everything!

Hi everybody,
I’ve tried all the things possible to migrate/import/export etc…
If it’s a mesh, a FBX, etc … each time I have to go thru the whole process to put back the materials which are themselves missing their textures…
I’m trying to port various maps/parts of maps/projects custom built or bought from the marketplace etc… That means hundreds to thousands of custom assets… so I’m kinda tired of doing this, plus the final thing that’s killing me is that porting assets from one UEFN to another UEFN project… well I have to redo it again!!
So that defeat the purpose of putting together my “UEFN Validated Assets Custom Library project”…
Any tips please?

Thank you a lot guys!!

@ArtsyMoods Thank you for your feedback. While cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.