Most mocap Fab animations not include face anims

That’s a shame that most of animating work of sequencer is integrating face animations for body in the best moment and place, the issue is most of you need a proper setup of combining separated faces animsequences into body and hands anims in perfect timing of sequence class.

Face require:

Lips animations should be synchonized to BP Skeletal Mesh voice actor to sync in milliseconds. If it’s wrong it looks like characters speaking different thing while his/her lips moving different.

Eyes animations are less harder to animate on engine I think than lips since most of the characters can do “closing eyes and open eyes” animations loop more randomly and just control a little bit for specfic cinematics. Both are not easy to setup within unreal and putting helmets or masks to cover characters faces is not the best alternative way to do.

Spending at least 2K dollars for mocap equipment in home is so expensive. Let me know if you know any good method or other software easy in workflow

I assume it is called Eyelids. And these left and right eyelids are actually mesh that has bones inside eyelid to do closing and opening eyes within animsequence?