Most efficient way to trigger a sound loop

Hello. I am a tottally newe audio implementer in UE4 and I thinck my doubt would be very bassic.

I need to trigger a white noise loop in certain moments (when the character is sliding the walls) and I need to stop the sound in the rest of situations. I cant find the way to stop it when the character is not sliding in the walls and the loop overlap for endless.

Which could be the eassiest way in your oppinion?


below the blue print character

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