I’m having trouble wrapping my head around setting up my content creation pipeline.
Currently I’m doing this:
- Build asset in Max/texture in Photoshop.
- Set up UV’s in Max, export to FBX.
- Import asset and texture in to Unreal content browser, place in scene.
Now, if I want to update the asset either by changing the model in Max or the texture in Photoshop, how do I efficiently get those updated assets into Unreal?
The right click and “reimport” function does not seem to do anything.