Hi,
I’ve been noticing for a long time that the textures on my models are far better quality with mosaic based unwrap enabled but quite often, almost always in fact that is also met with patches of what appear to be out of focus texture mapping and I was wondering if anybody has figured out a way to rectify this without merely cloning areas of the textures maps in Photoshop/Gimp?
Maybe there are tools in RealityCapture that enable you to select the blurry triangles and either view the cameras that are projected onto that part of the texture map so that you can then turn them off for that part of the texture, specifically for those triangles would be incredible, or if there’s any other work around inside the RealityCapture UI that I’ve not yet found at all?
The issue doesn’t arise when using the geometric based texturing / unwrapping but obviously there are significant differences in the overall texture quality when using this method.
Here are some images to help illustrate what I’m talking about.
As you can see from the sequence of progressively zoomed images, the areas of high sharpness when compared to the patches of blur are drastically different.
My workflow after scanning consists of cleaning and manually unwrapping the models in blender then reprojecting the textures in RealityCapture but obviously the reprojection comes from the original scan textures so inevitably results in the same blurred patches.
I’m sure there has to be a workaround but this smooth brain of mine is yet to find it. lol
Any help from you guys with nice wrinkly brains would be greatly appreciated!
Thanks in advanced,
Jack