Hopefully someone can help me with this.
I’m trying to morph or fade one group of objects to another group of objects for an animation in the movie render queue. I saw the material parameter collection method, but I don’t want to halve to build over 80 materials this way, it wouldn’t be efficient.
Is there a way to pull all of the objects into a BP and add a node that will let me animate the visibility/opacity over time?
My goal is to be able to have 2 different groups of objects (I’m talking about 40+ models in a group) start visible on frame 1 and end invisible or at 0% opacity by frame 30.
Thanks