Hello,
I am trying to Morph One mesh to another mesh. I understand that you can use morph targets, but in my case I actually want to take the mesh data such as the vertices, normals and triangles and make a whole new mesh. Both the first and second mesh have the same amount of vertices and triangles, but they look different. When the morph happens I would like to blend the morphing mesh so it smoothly morphs from Mesh A to Mesh B. Is there any way I can get the Mesh data from the two meshes and make a whole new mesh from the blended arrays?