Hey everybody! For a couple of months I’ve been working part-time on a game project. I just made a teaser for the alpha of the game, so I think now is a good time to start my own thread here to post occasional updates.
Morphies Law is a body morphology driven 3D Shooter. The core game-play mechanic is simple: each weapon hit transfers mass from the victim’s inflicted limb to the corresponding limb of the wielder of the weapon. This has a number of consequences:
- Skilled players become tall and easy to hit, while beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the game. Your skill will not be expressed by your kill-death-ratio, but by your body size.
- Different body sizes/proportions require different strategies. A player with tall legs can jump on buildings, small players can hide in tiny holes. The size of every limb has an impact on your abilities and properties. A successful player adapts to his own body-size.
- In team games the team avatar combines the sizes of all team members, and the team with the tallest team avatar wins. Friendly fire does not change your team’s avatar size and can therefore be used to implement advanced team tactics. Shift your team mass from one player to the other to get your whole team to an advantageous position. Or designate an offensive player and shrink him in order to make him difficult to hit, then, once he grows by decimating the other team, transfer his mass to your defensive players by showering him with friendly fire. Used the right way, friendly fire can be a crucial part of your team strategy.
This trailer should give you a rough idea of the game:
You can find a bit more information and a couple of screenshots on the website: http://www.morphieslaw.com/
I’d be interested in hearing your thoughts on this!