Morphies Law - a body morphology driven 3D shooter

Hey everybody! For a couple of months I’ve been working part-time on a game project. I just made a teaser for the alpha of the game, so I think now is a good time to start my own thread here to post occasional updates.

Morphies Law is a body morphology driven 3D Shooter. The core game-play mechanic is simple: each weapon hit transfers mass from the victim’s inflicted limb to the corresponding limb of the wielder of the weapon. This has a number of consequences:

  • Skilled players become tall and easy to hit, while beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the game. Your skill will not be expressed by your kill-death-ratio, but by your body size.
  • Different body sizes/proportions require different strategies. A player with tall legs can jump on buildings, small players can hide in tiny holes. The size of every limb has an impact on your abilities and properties. A successful player adapts to his own body-size.
  • In team games the team avatar combines the sizes of all team members, and the team with the tallest team avatar wins. Friendly fire does not change your team’s avatar size and can therefore be used to implement advanced team tactics. Shift your team mass from one player to the other to get your whole team to an advantageous position. Or designate an offensive player and shrink him in order to make him difficult to hit, then, once he grows by decimating the other team, transfer his mass to your defensive players by showering him with friendly fire. Used the right way, friendly fire can be a crucial part of your team strategy.

This trailer should give you a rough idea of the game:

You can find a bit more information and a couple of screenshots on the website: http://www.morphieslaw.com/

I’d be interested in hearing your thoughts on this!

I really like and can’t wait to play with my friends, nice job!!

woooooohooo this is totally crazy, you made another law for friendly fire :smiley:

Yes, I strongly encourage friendly fire! :smiley:

This is a really cool concept and I love it. Great Job!! :slight_smile:

This seems like a super fun idea for a game.

This is a very nice concept, would be cool to try out! :smiley:

Thank you very much for the feedback, I’m glad you like the idea! I’ve just submitted an unreal dev grant application for this project, let’s see how it goes :slight_smile:
@Codey: I will be looking for alpha testers soon in this thread, if you’re interested you’d be welcome to try it out.

I just implemented a physics based impact and ricochet system which takes the player’s mass into account. There are some fun things you can do with it, especially if you’re small :slight_smile:

Man, I’m liking this! At first I thought it was going to just be like the old modifier, but this goes way beyond and looks like a blast!

This is a great concept never seen in a shooter.
Keep up the good work mate.

Thanks, xraygunner and Galeon, I’m glad you like it! :slight_smile:

Super awesome :slight_smile:

Hadn’t thought about this when I implemented the ricochet system: it’s very difficult to do, but you can kill pretty much anybody even with a weak weapon if you do a “ricochet catapult” :smiley:

Awesome game concept, effective use of assets, creative art design.

I love this idea! Hope it’s not completely abandoned