https://www.morph3d.com/
About Darwin and Morph Lab
Morph 3D doesn’t want to just create characters for you. We want to give you the control and flexibility to create your own. Morph 3D’s next stage is our Darwin Platform, a combination of a base male and female figure with supporting technologies and tools for easy, flexible, and meaningful character creation.
With Morph 3D’s Darwin Platform you can morph, clothe, pose, and animate your own unique characters. Combine different shapes and morphs on your character and all of its clothing, hair, shoes, accessories, and props, adapt to fit and function properly. This means your characters benefit from the large library of content, poses, and animations built to work with Darwin.
Morph 3D Is About The Best Characters In The Most Places
Creating high quality human figures is hard, not to mention creating clothing and add-on content for that figure. Morph 3D, being a new venture from the team that manages DAZ 3D, has 15 years of experience in creating human figures as well as creating a platform that allows easy and fast creation of custom and unique characters with a vast library of clothing, hair, shoes, accessories, and props that all work with your character.
Previously DAZ 3D content has been in formats or created in a way that made it difficult to use in many 3D programs and in realtime engines. We are taking our years of experience and putting it towards creating a new, versatile, and powerful figure platform, along with its own library of compatible content that retains the high quality of DAZ 3D and will work in realtime engines like Unity and Unreal as well as professional software like 3DS Max and Maya. Our aim is to make our platform compatible with as many creation pipelines and software suites as possible.
When Will it be out?
The first version of Morph Lab, due out in beta late in 2015, will deliver the ability for developers to leverage the massive cloud library while still creating a very optimized output. In early 2016 this flexibility will expand a step further by allowing developers the ability to pick and choose various aspects of the flexibility that they want to keep in their character (e.g. the ability for their character to gain or lose muscularity, or to change hair color or clothing) and to choose those options that they want to remove from their character for performance optimization.
All of this information is directly from their site which i listed above.
Galeon
(Galeon)
July 25, 2015, 6:46am
2
What about licensing and commercial uses ? What modules must you buy ?
This is what I got from browsing around the net.
Keep in mind that I am not affiliated with Morph3d
Yeah, you are right, the same licensing still applies with all DAZ 3D content- if you want to use DAZ content in your games you need their game developer license.
Morph 3D exists because we feel that we can do a better job at giving the game developer community an experience that is tailored to their specific needs.
This Morph Character Pack, falls under the standard license that all Unity Asset Store items are required to use that is provided by Unity.
Feel free to take this pack and make all manner of cool stuff with it! In fact, hit us up with any goodness that results from the use of our character packs in your projects. And, of course, let us know how we can make these packs better and more useful!
#EDIT #
Considering some other questions we’ve received regarding licensing, perhaps we can be more clear.
There is an assumption that because we are using content derived from Genesis 2 and from the DAZ system that it is the same content with the same restrictions. It’s not. Anything published with the Morph 3D label is not DAZ content and the rules governing it are different. Hope that helps!
Source - Link
Things are still up in the air from what I can tell but from what I can see they are looking to better support game devs.
This looks very good (although their licences could be better). Any info on poly count, decimation and LODs?
Hey Jez,
I did some more digging last night. They plan to give away the base male and female characters away for free as well as some of the tools.
Link
If you want information on Polycount of the character as well as LODs you will need to download Unity3D. As that is the only option that I see so far besides contacting them.
Burnz
(Burnz)
July 26, 2015, 6:32pm
6
It’s the Genesis model but with optimized materials.
The model in the example is the Genesis 2 Female model.
I hope there is a similar system for Unreal 4 in the future, do not like the confusion in regards to licensing, just a headache to read.
I hope the UE4 marketplace will have some kind of next-gen character creator that uses the UE4 skeleton for animations. Right now there is only a handful of assets and most of them are ported from old unity assets.
LcSweeper
(LcSweeper)
July 29, 2015, 3:23am
11
When the finish with the Unity, 3dMax, and Maya plugins they will do one for Unreal engine.
Is That true? Did they tell you.
I hope there is a similar system for Unreal 4 in the future, do not like the confusion in regards to licensing, just a headache to read.
I hope the UE4 marketplace will have some kind of next-gen character creator that uses the UE4 skeleton for animations. Right now there is only a handful of assets and most of them are ported from old unity assets.
Hey Zatoi Check this thread out [FREE] Character Creator - Programming & Scripting - Epic Developer Community Forums .
Also Check out mixamo Fuse Fuse on Steam
TechLord
(TechLord)
September 20, 2015, 2:34am
14
+1 Vote for Morph3D with UE4 Support!
Actually, I do need realtime, lower-poly versions of the stuff on the Daz3D store. Otherwise I might have to do a lot of compositing for my comic book idea, etc.
Daz3D is IMO sitting on a 3D character gold mine with their Daz3D store. Making it seamlessly integrate for realtime engines would be huge for them.