Thank you so much, yes. I got it in using Zbrush (inflat etc) and Blenders (Join to shape). Amazingly it worked and is in Unreal engine with morph targets. I even was able to do it with mixamo animations. So now I just have to see if I can do the same with some clothes make sure they morph with the character and attach it too some kinda of food/excercise system in Unreal engine blueprints.
Again thank you very much for your quick answer.