Morph Targets Not working in GPU Skin


When I using morph targets in GPU Skin, it’s not working properly.

I have 125 amount of morph target list, and when I command the “r.MorphTarget.Mode 0” that is enabled CPU skin of morph targets, it’s working fine.

I know that this is the proper solution and I saw some post which is the same problem at 4.20 version.
seems like the 4.21 version was fixed but I got an issue at 4.25.


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