Hi
When I using morph targets in GPU Skin, it’s not working properly.
I have 125 amount of morph target list, and when I command the “r.MorphTarget.Mode 0” that is enabled CPU skin of morph targets, it’s working fine.
I know that this is the proper solution and I saw some post which is the same problem at 4.20 version.
seems like the 4.21 version was fixed but I got an issue at 4.25.