Hello.
I am in vicious circle.
I have some character with >110 Targets Morphs.
And I can’t directly import it into the UE Editor. Because of that: https://answers.unrealengine.com/questions/342693/incorrect-import-of-the-fbx-files.html . OK.
And I can’t re-export that mesh through (with) 3DS Max 2016, because Morpher in 3DS Max 2016 could contain only 100 Morph Channels, but my Character has >110 Targets Morphs.
Is it possible to import Targets Morphs from many files into the 1 Mesh in UE?
I have tried to do that, but UE Editor crashed on importing of second file: Crash on FBX import - Platform & Builds - Epic Developer Community Forums
How to import character with > 110 Morphs?
Thank you!