Morph targets for static mesh?

Hi. I want to randomize some things in ue4. For example, i’ve created a glass with key shapes in blender. As I know, in ue4 it’s called morph targets. But when I’m exporting it in fbx, I can get morph targets only when I 'm importing wine glass as skeletal mesh with physics asset and skeleton. Is this the only way how I can get access to morph targets or I can get it in static mesh? Or maybe other ways?