Well…after a lot of trial and error over the course of 5 days, I really need some help. I used MakeHuman to create a basic character. Now…I want the player to not only select that character ingame, but to actually customize its face. To do that, my “base” character has all the facial features morphed down to the min. values and I created several "diff"models for all the different morphable areas. Created the morph targets in 3ds Max, deleted the diff models, exported from 3ds, imported into UE4 etc. and it worked perfectly fine…or…so I thought.
Now here’s my problem:
let’s say I change the vertical position of the eyes or the size of the eyes etc., I run into a big one. The eyeballs don’t follow up/down on vertical eye position changes and if I make the eyes bigger, I can see the empty space all around the eyeballs. How exactly can I make the eyeballs adapt to both - eye position and size? Same goes for the teeth.
Other than that the morphing works great and is really easy to do. I’m pretty sure I missed a step or two in Max. Never even touched morph targets and animation…but…well…if you want to a make a game on your own, you have to learn a lot in all departments