Morph Targets/Blendshapes Problem

Good afternoon guys!

I am trying to simulate cloth or any other thing with blendshape with Maya. When I do the blendshape handmade everything works fine. But, when I run a Python script to bake the simulation as Morphtarget, I can see the blendshapes in Maya and works perfects but in Unreal it detects the blendshape animation but there is not key frames and the mesh is static. I believe that the script mess some names that must be the same. Does anybody know how to fix this?

Thanks for any help

I don’t know about Maya but there is a cloth animation tool inside the mesh editor, where you also can import cloth assets (so maybe you don’t have to bake them)?