Hi all, new Unreal user here!
I’m having an issue implementing morph targets on one of my skeletal meshes:
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While morphed in the preview window it gives off a weird shimmer/flickering effect.
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When at first this showed up in the level as well but when I disabled motion blur by bone it fixed it.
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However, it comes back when ever the morphed mesh is in a socket. OR it might just do it any time it’s in motion because there is a slight movement in my idle animation and I tried with it in a still pose and it seemed to only shimmer when I move.
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But the real kicker that’s breaking my brain is it works fine if only one morph target was applied. As soon as I add anything to that it will get wonky. No matter what the value so… from 0 to X morph target it’s all good, but from X to Y it causes a problem. BUT only when its attached to a socket.
Things I’ve tried:
Turning off lumen
Disabling motion blur on any mesh involved and on the project settings
re-importing the mesh
using a different mesh entirely
removing and trying different materials
tried different anti aliasing settings
Also tried having the blueprint clear the morph targets before applying another
also countless other random settings I cant remember toggling on and off hoping for a fix
Thanks guys! It’s probably something simple I’m missing. Also, here’s a couple pics. Its kind of hard to see the effect I’m talking about in a still screenshot but in game it’s really noticeable