Hi, I’m using UE4 for movie rendering, and I’m trying to find the best solution for vertex animation because our 3dsmax rig is too complex for persona.
One of them is to use a morph target per frame when the character is moving, it works well for short cut but I’m not sure for long animated sequence.
Does anyone have experienced a limit with morph targets ? For example a memory limit, or number of morph targets ? It doesn’t matter if I loose framerate as it will be rendered into a movie.
thanks,