Morph Target flicker default target on visibility toggle

Thank you! But im sure someone else will have problem with skeletal meshes and morph targets if they need to make them invisible or so. Thinking of character customization screen where you can choose the head model and tinker with face aspects via morph targets.

I was thinking of trying to fix it myself but the hardest part to grasp of the UE source is the rendering.

Anyhow, thanks for quality service as always.