Hello, I am trying to create a car with real time car damage. I want to work with morph targets but I stumbeld into a problem.
When using the moprh targets within blueprints you only get a float to input. if the float is 0 the mesh is not morphed whet the float is 1 the mesh is fully morphed to the second mesh. This work fine.
But I want to have a black and white mask to input into the morph function. This way you would be able to choose only moprh parts of the mesh. Is this possible?
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