If I wanted to morph the human player in to a monster for example, how would I go about doing that? Would I use morph targets for the animation?
You could but of course you would need to maintain the vertex index from the base model to the monster.
A consideration though is your basic morph is linear from master to target so it tends to look more like a wipe type transition than a morph.
Here is a good example of whats called a progressive morph.
A non-progressive morph kind of goes “pop there it’s now a monster.”
The start of it all though is to use a base human shape and then edit it (not removing or adding any detail) into the monster shape you are looking for.
Is it similar to that example asset they have? https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/ImportOptions/1_7/index.html
Im also curious how the skeleton and painted weights will transfer.