Hello,
I am currently working on a personal project in UE5.5, and I am experiencing an issue with importing morph animations.
The character animation I created includes facial expressions using morph targets.
When importing the same FBX file into other Unreal Engine versions (e.g., 4.3 or 5.3), everything works perfectly, and the animation is imported as a single asset. However, in UE5.5, the body animation and morph animation are separated into two different assets upon import.
Additionally, the imported animation assets are given completely different names that I did not specify in the FBX file. Unreal creates assets named Anim_0_Bip001 and Bip001_MorphAnim_0. The Bip001_MorphAnim_0 asset only plays the morph animation for the face.
What I would like is for the FBX animation to be imported as a single, combined animation asset. I don’t understand why this issue only occurs in UE5.5 while it works fine in other versions.
Does anyone know why this is happening or how to fix it?
Thank you!