hello.
when there’s multiple actors playing the same sound cue at the same time.the sound becomes so loud.
One sound cue playing:
3 sound cues playing:
sound playing actor:
How do I limit the volume.
thank you very much for you hints.
hello.
when there’s multiple actors playing the same sound cue at the same time.the sound becomes so loud.
One sound cue playing:
3 sound cues playing:
sound playing actor:
How do I limit the volume.
thank you very much for you hints.
the sound concurrency doesn’t help for this case.because it just limits the amount of sound objects exist.
I’m not a sound expert so I asked CHAT GTP,and it says that in real world,multiple objects making sounds doesn’t increase the overall decibel much.
But unreal seems to accumulate the total volume.
what do you think?I hope I just missed something really simple.because I’m not familiar with audio system.
Well,after hours of experiments.I found that one parameter in the sound concurrency can limit the volume.
Set the volume scale to 0(it’s 1 by default).then the decibel will keep the same no matter how many objects are playing the sound.
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