Hello guys, I have a problem.
I’m not so good in Blueprints but anyway that’s easier for me than C++ so I doing all in BP
My question…
I have a Blendspace animation for Idle → Walk → Run anims.
I have an animation blueprint with transitions from Blendspace to Start jump>inAir>Landing animations cycled.
I need to know, how I can realize transition with 2 rules
Ex. For jumping - only 1 check for bool var true or false
I need check bool + if float var >= ***
Thanx a lot for answers.