The enemy works fine and will respawn every … assigned to it. The problem is that when I duplicate the process to have a total of 3, only the original one respawns.
I’m assuming I would have to add the other 2 trigger boxes to the level blueprint, but I can’t find how to connect all 3. I feel like it’s a rather easy process, but I’m a noob and haven’t found it yet.
You need to duplicate trigger boxes and in the level blueprint duplicate this functionality for each trigger box reference. You need to have 3 timers and 3 custom events with unique names
You need to start with the basics or you’ll get stuck on every little issue.
The issue here, you started only one timer&event. You can put all other spawn actor nodes behind “Spawn Stalker”
This is where I’m lost. The “Set Timer by Function Name” nodes has the “Begin Play” node attached which is why I didn’t duplicate that. I DID miss the function name part and I’m clueless how to put all other spawn actor nodes behind “Spawn Stalker”.
The method I was thinking, attaching them horizontally, still doesn’t change the “By Function Name” part.
I know with materials, I can add constants that will let me add multiple nodes to 1 pin. Haven’t found the equivalent in BP yet.
And you do know that there is very limited information on what the nodes actually do or their properties. Me and my coworker have been looking. Bought a book, but it’s basically the book form of the initial video I linked to. If you have some valid resources, we would appreciate the info.