More than one Collision Component?

I’m sure I had it working but now the enemy Character gets destroyed. Apart from the Capsule Component, there is a second Sphere Collision Component which is much larger when the Player gets near. I think the problem started when I set the Object Type on both as the same but now can’t fix it.

Anyone know how to solve this problem? :frowning:

Hey @espr3ss0!

You can have more than one collision component, don’t worry!

We will need to see your code though. If it’s destroying when the player gets near that will have to be coded in! :slight_smile:

Get back to us!

(post deleted by author)

Your right! Took me a while to find it.