I’m trying to use more than 1 Directional Light to boost some of the Meshes in a scene by using different Light Channels but stuck trying to make it not affect the Fog.
If I set Volumetric Scattering to 0 I completely lose the Fog?
I’m trying to use more than 1 Directional Light to boost some of the Meshes in a scene by using different Light Channels but stuck trying to make it not affect the Fog.
If I set Volumetric Scattering to 0 I completely lose the Fog?