Outside of the wiki, which is helpful, no doubt, there’s a considerable learning curve going from Unity3D to UE4.
Unity3D is getting a HUGE following. Every game jam I get to it’s the most used tool by a wide margin. Even at indie showcases almost EVERYONE is using Unity3D. A large portion of that community will no doubt hear about UE4’s new indie friendly platform and pricing and want to try it out (much like I have). It’d be great to have a video where we get someone familiar with Unity3D asking questions based on their previous engine’s experiences, for example.
A strong reasoning for this comes when, out of habit, the first thing I want to do when launching a UE4 project is to find the script i want to edit, double click to get VS to launch, then begin editting. I spent about 4 or 5 minutes trying to find my code before giving up and launching VS manually.
So, the tl;dr is: Making the transition for an indie scene LARGELY engrossed by unity3D right now to UE4 will be a huge help for both Unreal and us devs.
Thank you for your time,