More responsive input

Hi so I have all of my input bound in the player controller and I was wondering if there was any way for me to have more responsive input because I can see some visible delay upon pressing the button until what is actually carried out on the screen. Also is there a variable I can change so my character can change directions quicker? Any help is much appreciated, thank you :slight_smile:

I have no issues with the input, so I’m not sure whats up with that. About the character movement, believe it or not, if you go to the Walking section of the CharacterMovementComponent, you’ll see the Ground Friction variable, which literally says in the tooltip: “Setting that affects movement control. Higher values allow faster changes in direction.”

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Thank you! Will play around with the ground friction now :slight_smile: