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More information about materials on nanite meshes in documentation

Hey people,
in the documentation is a list of material features which “cannot” assigned to nanite meshes.

I saw a lot of “currently not supported”, but on materials it says “cannot”, does it really mean, it will never be possible to use all the things which we have used before on static meshes?

I have a big problem with this “cannot”, because in last months I have created anything in my game for nanite support, but also with masked materials and world position offset support…

Is all the time I put in those meshes now lost ?

Got the info I needed: Nanite | Inside Unreal - YouTube

So the “cannot” doesn´t say, it will never work, but instead it says the same like all the “currently not supported” texts ^^