There’s a serious gap of information between what the devices do and what the description is.
I shouldn’t have to look through old YouTube streams and ask a million people to find out simple things:
What are ‘ice creatures’? Why is a mega brute spawning with ice creatures?
What do the different guards look like? Is there any difference?
What kind of guns can the guards hold?
What kind of guns take what ammo?
This whole thing is designed for people who play Fortnite all the time and never missed a season. I spend hours looking up things that should be right in the documentation. It needs some serious work. Especially the verse documentation. It’s downright confusing and assumes the examples they show are in some function or something. Probably half the verse code given in snippets in the docs will give you errors if you paste in the wrong place and the doc doesn’t explain any of that.
It general, it shouldn’t be so hard to know the intended behavior of devices..
Why do vending machines have a ‘CycleToNextItem()’ method if they’re just going to cycle every few seconds?
There should be a few more options on these devices to make them more customizable. And if you guys could do a better job at explaining the tools and how everything is supposed to work, I know we would all appreciate it and have a few less headaches and days wasted. Please and thank you!
While obviously watching the implementation of each feature from 2018 to 2025 and slowly learning everything over time has it’s benefits. In the grand scheme of things though, most of these holes can easily be filled by just reading documentation and just experimenting around, just like most of the og creators did overtime to gain that knowledge.
For Example:
The first 2 paragraphs on the Guard Spawner Devices Documentation explain pretty simply what guards are and how they’re different from their predecessor, the sentry device.
Similarly here despite playing from the start I barely remember what items are guard compatible, When browsing the items you can see that they have provided a Guard Filter.
Based on Vending Machine Documentation, it is written that if multiple items are inside the vending machine it will automatically rotate between those items every few seconds or instantly if the player pickaxes the machine, CycleToNextItem() is just another way to do that, albeit a relatively useless function in my opinion, I’m never going to complain about bonus functionality with devices even if miniscule/not much useful because that one function could come in handy for an island where the players might not have pickaxes.
I can’t personally speak on the verse documentation, I learned verse by myself mostly and used documentation for reference on specific stuff I might’ve needed to catch-up/learn, (For example Gameplay Tags and Persistable Data)
I will agree though that some documentations would benefit by going more in-depth at times, or even just implementing some kind of comment system? so anyone reading a documentation page would be up-to-date with possible issues and possibly issue workarounds without having to go around the forum researching, or just pointing out in the comments certain functionality that was added but not updated in the documentation.
Hey thanks as always for chiming in. My problem is I don’t play Fortnite.
You’re showing a bunch of Fortnite creative stuff. I don’t even use that. Honestly I don’t like the way it works, because I don’t really play. I’m saying it’s not designed well for people who don’t or haven’t played Fortnite a lot. So that’s just a whole extra step I guess. So I’m basically forced to use creative or try to remember what guns they are.
The way all of the items/guns have two names is super confusing too. You may search up one thing and click on it but then it shows a different name. I think one is the name the developers called it when making it and one is what the player sees. Idk but just a little confusing.
But how would I know that? Unless you told me. That’s my feedback. There’s too many little things to point out. I can try to add some screenshots over time to make this post make more sense cause I know it seems like I’m not trying and just complaining but I’ll provide some more examples.
I don’t understand the issue with this? While yes all items have codenames and you might occasionally see them exposed like in this image (where the OG Chug Jug is Codenamed Super Med Kit)
Well you probably should, there’s parts that’s just really easier to do from the creative interface. When people open live edit they don’t “play”, Some people prefer editing maps from the eyes of the player and having the client booted up almost all the time means testing something can be almost instantaneous,
I think thats just not true, I have played fortnite a lot and I still boot up a live edit session whenever I want to look at weapons to fill in blanks in my head, and consider what I want to put in something like loadouts (Unless Im super sure about what items I want to use beforehand, which again If you spend time in uefn/creative using a variety of items you would also learn them slowly just like anyone else)